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GMT Games | Space Empires 4X | Board Game | Ages 12+ | 1 to 4 Players | 180 Minutes Playing Time

£9.9£99Clearance
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As you conquer, you’ll build up your fleet and its defenses. Learn new technologies and see how they can handle the battles to come! What kind of Warlord will you be? #6 Interstellar Space: Genesis There are a lot of space-themed games on this list, so if you’re feeling more of a fantasy vibe, Runewars will have you conquering in style. A digestible but grand sci-fi epic Eclipse is another whopping sci-fi 4X, but it's notably faster and simpler than the likes of Twilight Imperium. Image: Lautapelit.fi What it does offer is an awesome management/ civilization-building mechanism with a lot of replayability.

Players can attempt to expand faster and place all 9 of their pieces on the board, collecting 5 matching supremacy symbols from planets, or taking over an opponent’s home planet to win. This tech provides your Cruiser Ships with advanced sensors which allow you to peek at one adjacent unexplored (face down) counter prior to moving. Once seen, you choose to reveal or leave it face down. If revealed and the counter has any immediate effect, it is discarded and any negative effects do not affect your Cruiser. It’s probably one of the best examples of 4X & Civ simulations that I’ve ever found and is a must-try for any fan of either genre. March Of The Ants brings a delightful twist to the 4X genre with its ant colony theme, offering a refreshing break from the usual space battles. The nod to classic games like SimAnt adds a layer of nostalgia, and the game strikes a great balance between strategy and accessibility. Perfect for introducing the younger generation to 4X games during family game nights. What could be better:One can play Space Empires: 4X a million times, and he will still not get enough. As an example, there are five different types of two-player games, relating to both the size of the map, as well-as whether this map is partially 3D (!) instead of 2D. The solo scenarios are excellent and squarely fall in the thinking man's game variety. The variants and options are so many that you will have trouble deciding what to choose. Should Technology advancement be controlled or random? Should the deep space terrain become more heavy and unforgiving? Do you want Warp Points in your game, or even Doomsday Machines, or not? Even without the game's expansions, this game will keep you occupied for a very long time. Space Empires , in its simplicity, makes it very clear from the beginning that being able to see everything that is transpiring around your board game universe is not necessarily a strength. And it is only this very light of simplicity that it becomes evident that such grandiosity can actually be a hinderance to new ideas and mechanisms. It brings a breath of fresh air to the genre with solid mechanics in a fantasy setting. What we Liked:

Twilight Imperium is the epitome of epic space opera board games. The depth of political intrigue, alliances, and strategy is unparalleled. Every game tells a unique, sprawling story of galactic conquest and power struggles, making it a truly immersive experience. What could be better: Players will fight for supremacy before the ice age hits in earnest. Although it’s not 100% a 4X game, I still wanted to include Dominant Species on the list. It’s a great blend of area control and 4X. Impulse uses an interesting mechanic in which players use a shared card pool in addition to their hands. Players will need to balance adding cards that are beneficial to them, while simultaneously trying to hinder their opponents.The game is extremely well-supported. If you want even more than the advanced and optional rules, GMT Games has already published Close Encounters, its first expansion, while Replicators, its second expansion, is coming out as we speak. That is brilliant! Something tells me that we might see these items sooner than later! The sequel did everything possible to build up what the original did and make it better. For example, all the factions from the tabletop game are in the sequel. That includes the races that were in the tabletop expansions! The game’s Achilles’ heel is its strict three-player requirement. It’s a peculiar choice that can make it challenging to get to the table, especially for groups that don’t fit that exact number. While the game offers a stellar 4X experience, this limitation might keep it on the shelf more than it deserves. If you’re a Star Trek fan, though, it’s worth warping in for a closer look. There’s also an expansive new campaign that takes place over three different stories you’ll dive into. The team also balanced the game a lot and improved the multiplayer modes! So if the first game was good, this one is great, and you’ll want to try it out. #4 Space Empires 4

Overall, it’s an excellent game that fulfills most expectations you’d have of a 4X game, minus the brutal eXtermination bits. What we Liked: Each ship's Hull Size is equal to its maintenance cost. Bases, Colonies, Colony Ships, Ship Yards, and Mining Ships do not have a Maintenance Cost. Ginormous, granular and not in the least bit easy on the eyes, Space Empires places a strong emphasis on the extermination quarter of 4X. Combat is key, and while much exploration, expansion and exploitation are to be had, victory can only ultimately be achieved by vaporising your opponents in fleet battles. This Star Trek 4X game plays heavily on the exploration side of the Xs. There are a lot of new systems to explore and it’s one of the most fluid examples of exploration in a game.Space Empires 4X is a hardcore space strategy game. The generic tokens indicating ships are actually pretty crucial to the combat system. The tokens are played face down so only the owning player knows exactly what’s under each token. It uses a unique double-sided card mechanic to add an insane amount of strategy. Each card has 2 sides that either give an immediate bonus or an ongoing bonus throughout the game. The number in the lower right with an "x" is your unit Hull Size and indicates how many hits a ship in the group can take before being destroyed. Hull Size also determines the maintenance cost of the ship, the amount of technology that a ship can utilize, and the construction capacity needed to build a ship at a Ship Yard.

If you can somehow get over the pieces behind difficult to move (or peek at, when viewing your own ships), the game is fantastic, offering options that really are not available in ANY 4X game that I have played. In the title, there was a race of ancient beings known as “The Endless.” They were basically gods and had powers that the current races could only dream about. Yet, when time passed, their civilization fell. Now, all that’s left of them is the substance known as “Dust.” Be warned that this rule can lead to seemingly counter-intuitive retreats, which are perfectly legal: an enemy fleet CAN retreat towards one of your colonies if that square is at least the same distance from one of the retreating party's colonies. To stop this you may try to surround embattled hexes with weak or even non-military units (such as decoys, miners or scouts) which will prevent enemy forces retreating into their square. The best combat-heavy 4X board game Space Empires 4X leans more on the eXtermination ingredient of the genre than many of its 4X board game counterparts. | Image credit: GMT Games/Scott Mansfield

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Well then, build up your cultural respect so that other nations will be unable to stop you as their populace rebels from within their own cities. There’s a host of islands and locations to explore, along with objectives, hidden objectives, and the battle for economic dominance. This has the best player interaction of any of the games on this list, as players will be constantly negotiating and dealing with their fellow players. The action of both parts of Endless Space takes place in the distant future. Your task is to manage one of the influential civilizations and lead it to win in every possible gameplay category. Build ships, create a fleet and take the enemy out of space map! Your access to valuable resources will depend on it, as well as the further technological development of the entire civilization. Awake your inner master strategist and become the greatest ruler of the galaxy. Key features At the start of the game all Systems (hexes) are unexplored, except for each player's Homeworld. If a unit (ship) lands on an unexplored space it must explore that system and apply any effects immediately. In 2006, Strategy First acquired Malfador Machinations and the Space Empires intellectual property prior to publishing Space Empires V. [1] Strategy First still owns the Space Empires intellectual property and has not developed another PC game.

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