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gravely, screen-shaking roars to heighten the action. The subwoofer gets quite a workout, particularly in the final battle; one of the few encounters that
realistic? Do you... get the point I'm driving at? Resident Evil: Death Island is fine, but just fine. It doesn't reinvent the wheel, it doesn't
Scores
another zombie outbreak, Leon Kennedy (Matthew Mercer) is on the trail of a kidnapped DARPA scientist, and Claire Redfield (Stephanie Panisello) graces our heroes' faces and nauseating slime soaks a reptilian creature's bulbous musculature, there aren't any indications of damage, fatigue or cinematic shots certainly help mask the humans' action-figure rigidness, but look no further than screenshots to see how little articulation and Steelbook collectors will be more than pleased with the cover of this exclusive, which is (to my eye) far better than the unappealing, cluttered
the experience lively and electrifying. It's about as engaging as one of the videogame series' audio powerhouses, which is one area that the damning indictment of Death Island than it should be because the film feels, at best, like a string of cutscenes from a game I'm unable to played each of the videogames, from the first RE on the original PlayStation to the latest sequel on the PS5, but that's perhaps a moreon its own, were it not for the second. The true star of the show is a ground-pounding, zombie-blasting Dolby Atmos mix sure to give you all releases audio mixes but that's hardly a downside. Dialogue is clean and grounded in an immersive soundfield, rear speaker effects lend depth and injury. No bruises. No sweat. No scrapes. And very, very little blood. And that's with Jill and her teammates being absolutely smashed and bashed