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Posted 20 hours ago

Western Legends

£10.995£21.99Clearance
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ZTS2023
Joined in 2023
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I agree, the personal story cards are a bit lame. They seem to be the same for everyone, and there is nothing particularly personal about them. The Ante Up expansion has some other things that give you those legendary tokens. I have no idea if this is true, but I feel like the legendary tokens were in the works from day one (the spaces for them are on the original player mats), and the personal story cards were put in as balance, so if a player couldn't snag one of the big payouts in Ante Up that provided a token, they weren't out of the running score wise in the game. Pre-pub link is up, and the game is getting great numbers to start. https://www.gmtgames.com/p-1083-wings-for-the-baron-deluxe-gmt-edition.aspx

Characters are all well-known, historic American west staples including native Americans, deputies and outlaws. My oldest daughter played clarinet and I got her a middle grade one so we didn't have to rent it. Of course, just after we got it she quits. Quality components include the 3D general store that holds all the upgrade cards, the classic poker cards look like they are straight out of a spaghetti western and the box and board art fit perfectly with a muted sepia wash and beautiful dusty western scenes. The forums at BoardGameGeek often have good discussions about gameplay.We have selected some of the best links below. (Links will open in a new window or tab) Solo ideas and discussions Each turn there can be random events you have to manage and story cards that you achieve allowing you to gain additional bonuses.From the creative mind of Hervé Lemaître, players will enjoy a highly narrative and interactive experience, choosing a life of crime as a Wanted character or justice as a Marshal. Western Legends features historical characters from the American old west brought to life with the beautiful illustration work by Roland MacDonald. In the board game’s next expansion Blood Money, players face even greater dangers than those in the main game and previous expansion Ante Up, with bigger rewards on the line.

If you like this game, you can visit the developer: https://kolossalgames.com/our-games/western-legends/ and buy a physical copy. Blood Money also adds injuries, gained whenever a player character takes a certain amount of wounds. Injuries give negative effects that players will have to cope with for the rest of the game, making performing basic actions difficult and potentially affecting their final score. I have created a set of cards based upon Tom ox and Robert Caroll’s fantastic Western Legends solo mode variant to make game play a little smoother. I guess so. My single play was more a combination of just "doing stuff" than anything else. I started out near one of the mines, so I went in and mined. I did well and then went straight to the bank to cash in and bought a gun and the fastest horse. I ended up upgrading both and dumping money on other stuff(!) that wasn't important, as much as that I just wanted to dump the cash so I wouldn't be a target and so I would gain the LP for earning and spending it. This was another contrast between WL and M&M. In the latter, there's a basic tension between spending and saving. You earn VP on the Caribbean for stashing your loot. But you really want to spend it on ship upgrades and rumors. In WL, you earn points for spending money on stuff that you may not even want and might never use. There's no decision to be made there. It's not the basic life choice of spending or saving. You just spend because that gets you closer to winning. If that means that WL was intended to be faster-paced, so you're not spending turns going all the way across the sea to stash your loot, where it does you no other good but getting you points at the end, I can see that. It just takes away from what is often a crucial choice in M&M (and many other games.)Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. These are a set of optional rules for Western Legends that our group plays with. I hope you like them Blood Money introduces several new concepts into the core experience of Western Legends. Upping the stakes is a new risk die, which players can choose to roll during their turn in hopes of gaining additional rewards such as extra money, the chance to automatically move and the opportunity to draw a poker card, which enables the player to perform certain abilities. However, the consequences for rolling a negative outcome on the risk die are wounds, which can build up over time to have some nasty effects. Historic characters from the American Wild West face off and write new legends across the face of history! Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West.

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