276°
Posted 20 hours ago

Games Workshop Tau Piranha

£13.495£26.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Gunum:“Outer Enclaves? Wings. Why do you let him do this to you all?” Okay, look. I understand, I hear you… but… Hear Me Out, what if… you could take all the benefits from Farsight Enclaves, and still get the utility of the Ethereals? Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.’ You’re generally less motivated to try and dump loads of Markerlights on one target – just enough for your alpha units to get the job done, and for those units you get the big payoff right out of the gate.

Having a significant amount of anti-infantry firepower is also a nice bonus, and depending on upgrades you can turn it into a pretty good amount of anti-vehicle firepower as well. The Seeker Missile upgrade in particular can add a lot of value, especially when running with Sa’cea sept. Although one or two basic missiles isn’t a lot of firepower on its own, it is very possible to equip most or all of the vehicles in a Tau army with such weapons, enabling a pretty devastating alpha strike.Vrekais: I’m Mont’ka all the way here, I was running Sophisticated Command Nets before and Hardened Warheads and this philosophie embodies both of those benefits, re-rolling 1s to wound and increasing AP but for my whole army rather than just vehicles. Yes the models need to move in such a way to get to the closest target but Mont’ka provides with it’s awesome movement buffs. All burst cannons are better, with INFANTRY ones getting more shots, and the ones on bigger tanks getting uplifted to be accelerator burst cannons, which have an extremely spicy 8 shots at S6 AP-1. We do feel that the rules here feel a bit overwhelming on a first readthrough, but once you’ve got a handle on what’s up this should make Drones a much more seamless part of Tau lists going forward, and definitely one that’s worth having. Manta Strike

Finally, Sector D has a couple of generically useful traits in Reliable Weaponry (one Wound re-roll) and Reinforced Armour (the Borkan strength modification defence), both of which could pair up well with the good ones from Sector A if you have the right units in your list. Unfortunately Sector E doesn’t really offer any additional goodness to combine with them, containing one OK trait, two mediocre ones, and then Enriched Reactors, which might be the single worst faction trait that has been published in a codex all edition – it provides a “buff” that only applies to plasma rifles, and makes them worse into almost all targets.These are Strength of Stone, handing a 5+ ignore wound roll to a CORE unit (absolutely something you want for your Crisis or Broadside team), and Wisdom of the Guides, which just flat gives you a CP when you activate it. Both of these are exceptional effects, and you’re basically happy having an Ethereal on permanent double duty between these at the price you pay for one.

Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems. The Greater Good faces some of its toughest battles on the tables of 10th Edition, so the Ethereals have sent their strongest soldier to show you how to outsmart and outgun the foe. If you hadn’t already guessed, today Art of War’s Richard Siegler joins us to provide a Faction Focus for the T’au Empire. Seeker Missiles - Piranhas can also optionally have up to two Seeker Missiles in addition to their primary and secondary armaments. Each Seeker Missile is most effective when fired and guided by Marker Lights. Seeker Missiles are especially deadly when mounted on Piranhas, as their ability to rapidly position themselves on the flanks of a battlefield allows the Seeker Missiles to strike at more vulnerable side or rear armour of enemy vehicles.

Overview

The first time the TX4 Piranha was initially encountered and identified by the Imperium was during a diplomatic mission on the Tau Sept world of Dal'yth, where it was being used as an unarmed diplomatic transport vehicle for Water Caste negotiators. However, it was during the Taros Campaign that the Piranha was first field-tested in a military application, and has subsequently been code-named the "Piranha" by the Imperium. There’s some good clean fun in here for Ethereals, with The Humble Stave offering a Master of Sanctity-style buff to know an extra invocation and get +1 to the roll, or the Neuro-Empathic Nullifier which can cause an enemy unit to fail an action on a 2+, or prevent them starting a new one – particularly powerful in the new Nachmund missions, where a significant proportion of the bonus primary objectives are action-based. All the stratagems, warlord traits (including for Kroot), relics and secondary objectives you’d expect from a 9th Edition book, plus Invocations of the Elements for Ethereals, who are Chaplains now. Doesn’t really play like an Ethereal should, as the buff he hands out is fairly meaningless, but acts as an incredibly durable Lone Operative to park on an objective. Firesight Team

Early Warning Overrides let you overwatch at a cost of 0CP with the unit, and the bearer hit on 5s when doing so. Pretty scary on a Riptide. Drone Controllers are now for Ghostkeels, Stealth Suits and Stormsurges only, and allow you to buff up Drones in your command phase. Piranhas are also armed with two Gun Drones which ride with the vehicle in specially designed recesses. These Gun Drones are able to lend the Piranha their additional weight of fire to pin down enemies, or can detach themselves from the Piranha to move off independently and perform missions of their own. Do you like powerful sci-fi battlesuits? Do you like mobility? Long term calculations and planning? Patiently waiting for the killing blow?Burst Cannon – A Burst Cannon provides rapid-firing suppressive anti-infantry fire that can harass and mow down enemy squads. A Burst Cannon can also act as a fearsome self-defence weapon that can complement the fire of supporting squads. Those who successfully graduate the Piranha training programs enjoy enhanced status amongst their Fire Caste comrades, though places within the program are highly contested. Piranha's pilots are trained to rely heavily on their instincts and allowed considerable operational flexibility in the battle. [5] Technical Information

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment