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Stronghold Games Survive Escape From Atlantis 30th Anniversary Edition & Z-Man Games | Carcassonne | Board Game | Ages 7+ | 2-5 Players | 45 Minutes Playing Time

£9.9£99Clearance
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Your turn ends with you rolling the sea monster die, and you then move the appropriate creature (away from your stranded swimmers, presumably, and towards your opponents)! When moving sea creatures, once they cross a sea space with a destroyable object, they stop. A red-edged tile played to negate the effects of a sea creature removes the sea creature from the board. End of Game & Scoring The game ends when all villagers either have safely arrived on the coral islands, or are dead, or if the volcano tile is flipped over. I'm open to suggestions! If you have something you'd like added or changed, let me know and I will do my best to implement it In the original version, Survive!, the land pieces are randomly placed in the sinking island area at the start of the game. This results in the island sinking in a less-uniform fashion than the current Escape from Atlantis game. This, paired with other changes, provides significantly different gameplay.

Whenever someone asks me what my favourite escape room is, although I struggle to actually come up with an answer, but, although our first visit to The Escapement’s Margate branch occurred just a week after we launched Review the Room in February 2019, the games there always come to mind at, or near, the top of the list, even three years later. Ever since that first visit we have been rather (im)patiently waiting for the grand opening of The Escapement Broadstairs. (Let’s be honest, I’ve been desperate for new games from The Escapement practically from the moment we stepped out of The Pit.)You then take it in turns to covertly place your different value meeples onto an unoccupied terrain tile around the island. Once your meeples are in place you may place two boats into the surrounding waters of Atlantis. Think hard about where the boats go, because you don’t want your highest value meeple hanging around waiting for a lift. When the explorers reach one of the four corners of the board they can be moved onto dry land and will stay there until the end of the game. The four corners are equal in worth and any player can move to any corner. These explorers are now safe and have escaped the dangers of the sea creatures. The end of the game is triggered when a volcano is revealed under the tile of a mountain landscape. The volcano erupts and any tokens (explorers, ships, creatures and landscapes) that are still on Atlantis or in the sea are removed from the game. The players will then total up how much treasure they have manged to gain from Atlantis. The explorers will be turned upside down to reveal the number, these are then totalled up and the player with the most points wins! Alternative Gameplay There are a limited number of boats, the island shrinks each turn, there are sharks, whales and sea monsters lurking in the depths and all the while you have got to try and remember who in your team is worth saving and who is best left to drown. First Impressions

There are different restrictions on movements of explorers depending on where they are located on the board. If they are still on a landscape tile then they can be moved to adjacent tile or move to an adjacent ship. Explorers on land can move up to three spaces, however, if an explorer is in a sea space (known as a swimmer) then they can only move 1 space per round. An explorer can move into the sea or onto a ship but they cannot return to land. A swimmer can only move into a ship if it is sharing the same space. Once the game begins; explorers can share the same spaces and occupy the same tiles. Ships The building that houses The Escapement in Broadstairs is impressive from the outside, but once you’re inside, it becomes truly special. The theming for Atlantis spills out into the reception area, and it’s here that we sat with Lewis, Mica, and Mochi (the most amazing dog on the planet), chatting about all things Escape Rooms and Escapement, before it was time to board the submarine for an underwater adventure. Bonus picture of Mochi – because look at that face! IMMERSION/ROOM DESIGN On the reverse of the terrain tiles are different actions which result in spawning sharks, whales or boats; alternatively they provide you with an additional action to be played later in the game (like bonus moves, or the ability to relocate a shark, whale or sea monster). Play proceeds with the cycle of: move three times, remove a tile and move a creature. Each player takes their turns until either all of the remaining meeples have escaped to safety, or a volcano is revealed on the reverse of one of the mountain terrain tiles. The player with the highest value meeples saved wins the game. Sink or Swim? Throughout the game players attempt to ferry their explorers to safety while avoiding whales and krakens. But, you don’t necessarily have to rely on the boats. Explorers can attempt to swim to safety. Numbered Explorers & MemorizationA whale can move up to three spaces and if they end their turn on a space with a ship then the whale will capsize it. The explorers will turn into swimmers and the boat will be removed from the game. Nothing happens if a whale shares a space with a swimmer. Tile Actions

To start the game you get 10 meeples, all with an allocated value from 1-6. The key to success is to remember that the winner is not the person who saves the MOST meeples, but the person who saves the highest combined value of meeples. I’ve won a game by saving only two of my 10 meeples; however, these two meeples happened to be my ‘five’ and ‘six’ value meeple. RESULT! Gameplay works on an action point allowance system, where you can have three movement actions available to you, so you may opt to move one person three times, or a variety of people once. People will be scrambling to get their people into the limited number of boats that sit on the island’s edge, and then, if they ‘control’ the boat (have the most people in one), they can move the boat towards one of the safe isles, too.

Rule variations

Rather than a spinner device, a custom 6-sided die is used to control the sea animals. Also, whales replace the giant squid counters, and there are no dolphins. Let me finish by saying that I always only played the game digitally, so I can’t attest to the quality of the components or how the experience changes when you remove physical island tiles and drop “real” meeples into the water, or have a shark meeple gobble up one of your opponent’s survivors. However, I can only imagine it heightens the experience even further, adding to the feeling of evil pleasure and sheer panic.

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