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Fantasy Flight Games - Star Wars Armada: Core Set - Miniature Game

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Assemble your fleet, survey your objectives, form your battle plan, plot your course, call your shots, and destroy the enemy. Armadabalances the awesome scale of the Star Warsgalaxy’s ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. It’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com.

Star Wars: Armada | Miniatures | Zatu Games UK Star Wars: Armada | Miniatures | Zatu Games UK

Three pre-painted ship miniatures (Victory-class Star Destroyer, Nebulon-B frigate, CR90 Corellian corvette) In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. It�s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. Take your time and give it thought. No matter how things go, I hope to see you on the bridge – and remember to ready that Salvo token.Meanwhile, even though the squadrons in Armada aren't pre-painted like the capital ships, they are presented in colors intended to complement their fleets. 4) Status Phase Assemble your fleet, survey your objectives, form your battle plan, plot your course, call your shots, and destroy the enemy. Armada balances the awesome scale of the Star Wars galaxy's ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. It's your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.

Star Wars: Armada – Everything You Need A Beginner’s Guide to Star Wars: Armada – Everything You Need

Rebel and Imperial fleets fight for the fate of the galaxy in Star Wars™: Armada, the two-player miniatures game of epic Star Wars space battles! In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. It’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. Capital ships can’t easily vary their speeds or execute hairpin turns like the starfighters that buzz around them. Accordingly, you only use the maneuver tool to maneuver your capital ships. Then, even as it makes it easy for you to set a ship’s course, the game’s maneuver tool lends an element of realism to its pitch and yaw. At the game’s heart are its capital ships—massive war machines that can exceed a kilometer in length and whose crew can number in the thousands. These ships are sophisticated and complex. Their defenses, armaments, and engines all run from separate systems. You and your opponent must balance all these systems throughout your battles. Accordingly, emerging victorious will require more than just raw firepower. It requires a keen tactical mind. The Separatists field an array of lethal warships supported by swarms of cheap fighters. Uniquely, many of their upgrades emphasise debilitation of the enemy through harassment and debuffs. Their ships are designed to hit hard from the front and sides alike, while having the necessary speed to get out of (or into) trouble swiftly. Separatist players must contend with fighters that are highly co-dependent on their ships, and the same small roster of the Republic.

With its capital ships, starfighter squadrons, and accessible rules, Star Wars: Armada provides you an unparalleled take on the largest and most consequential battles in the Star Wars universe. What’s more, your first games are only the beginning of your involvement in the Galactic Civil War. As an example of how Armada uses its maneuver tool to realistically portray the different ways its capital ships can maneuver, we can consider the differences between the CR90 and the Victory-class Star Destroyer. Once you and your opponents have assigned new commands to each of your ships, you proceed to the Ship Phase. 2) Ship Phase Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wings and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.

Fantasy Flight Games - Star Wars Armada: Core Set - Miniature

Star Wars: Armada features four factions. Your faction determines the ship roster, commanders and faction-specific upgrades available to you. There are also plenty of generic upgrades and even some multi-faction upgrades to shake things up. As with other games, if you have a stark favourite faction, it’s a good idea to just go with them. Your collection will spend most of its life not being actively played and if it brings you joy to display, you’ve already made it. If you’re unsure, I’ll summarise them below. Keep your eyes out for more comprehensive Faction Focus articles on Armada as well. Galactic Civil War Era Games of Armada are played over six rounds, each of which is broken into four phases. 1) Command Phase In the Status Phase, players ready their exhausted defense cards and flip the initiative token. Then the player with initiative increases the round count, or if you’ve just completed the sixth round, the game ends. Victory is awarded to the player who has scored more total points, counting both those awarded for eliminating enemy ships and squadrons as well as those awarded for completing objectives worth victory points. Not sure what game to buy next? Buy a premium mystery box for two to four great games to add to your collection! Buy Premium Box »Using the game’s unique maneuver tool, a Rebel player plots a “3” speed maneuver for his Nebulon-B escort frigate The Rebel Alliance is a foil to the Empire. They are generally agile and well-shielded, but suffer from low ship HP. Their tendency is toward a mix of broadside and frontal power, with most ships favouring one or the other. Their squadrons are expensive, but multi-purpose and the Alliance is supported by outstanding characters and aces who excel at supporting each other. Rebel and Imperial fleets fight for the fate of the galaxy in Star Wars�: Armada, the two-player miniatures game of epic Star Wars space battles! In the Ship Phase, you and your opponent take turns activating your ships, starting with the player who has initiative for the round. When you activate a ship, you first reveal its command for the round. You can either trigger the command’s effect from the dial for full effect, or you can store the command for future use, placing a token upon your ship’s card, and reserving the command’s effect for a more opportune moment, albeit at a reduced effect.

Star Wars Armada CORE SET | Miniatures Strategy Battle Game

Your Armada battles aren’t meaningless confrontations. You’re fighting them to make progress within the Galactic Civil War. You’re waging battles over key tactical concerns. The fate of the galaxy is at stake. The initial setup for Star Wars: Armada is a straightforward process. Begin by choosing your fleet. Each player should have a fleet worth 400 points, a balance achieved by adding together the point values of all your selected ships, squadrons, and upgrade cards. Once your fleets are ready, set up the game area. You’ll need a 3×6 foot space (preferably a table), and players sit on the short ends of the play area. However, battles between capital ships are fought on a massive scale all their own; the more powerful your ships, the harder it is to adjust their actions on the fly. Capital ships can’t easily vary their speeds or execute hairpin turns like the starfighters that buzz around them, so successful admirals must learn to master every aspect of the ships in their fleet and learn how best to implement their strategies well in advance of the initial engagement. In Star Wars: Armada, you command the unmatched power of the Imperial fleet, or gain the opportunity to prove your tactical acumen as an admiral in the Rebel Alliance. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wings and TIEs. Fittingly, the Empire plays as a cold and implacable foe. Their ships are less manoeuvrable than many of their contemporaries, and are characterised by high hull values (HP), mediocre shields and a strong emphasis on frontal firepower. Their standard squadrons are cheap and numerous, but specialised and vulnerable. The Imperial roster is supported by a strong officer corps, lethal aces and a few standout specialist ships.Republic ship recommendations: Venator-class Star Destroyer. It’s big, it’s magnificent. Follow up with a Pelta-class frigate (make sure to get the Republic version, or you just joined the Rebel Alliance!). Category Miniatures Tags Fantasy Flight Games, Galactic Empire, Golden Pear, Rebel Alliance, Star Wars, Star Wars: Armada SKU ZBG-FFGSWM01 Availability Are you fond of Star Wars? Does the thought of commanding capital ships and their supporting squadrons appeal to you? Do you have an officer’s outlook and think that tromping around in the mud is beneath you? If you answered yes to two of those questions, then Star Wars: Armada might be your thing. Rebel and Imperial fleets fight for the fate of the galaxy in Star Wars Armada, the two-player miniatures game of epic Star Wars space battles! Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences.

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