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Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

£18.99£37.98Clearance
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If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour. WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance, Fall Back or Charge move. If an attack inflicts mortal wounds in addition to any normal damage, but the normal damage is subsequently saved, the target unit still suffers those mortal wounds, as described above. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. Until the end of the phase, that unit is eligible to perform a Heroic Intervention as if it were a CHARACTER unit. If that ADEPTUS CUSTODES unit is not within Engagement Range of any other enemy units, it can shoot as if it were your Shooting phase, but it can only target that enemy unit. If both players have the same Level of Control over an objective marker, that objective marker is contested.EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll. The helmets, helmet plumes and thigh plates in the kit are interchangeable, allowing your Wardens to be unique. TARGET: One ADEPTUS CUSTODES unit from your army that is below its Starting Strength and has not been selected to fight this phase. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

I’d really only consider Wardens if I didn’t have cheap units to hold backfield or even some midfield objectives. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Until the end of the phase, while that unit from your army is within 6" of a friendly AQUILAN SHIELD CORE unit, that IMPERIUM INFANTRY CHARACTER unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models.

Wardens are a unit that I think would really benefit from being close by to Captain-General Valoris; but that combo would just be way too many points. Until the start of your next Command phase, that unit benefits from that stance, instead of the active ka’tah stance(s) of your army.

If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. If the Hit roll is an unmodified 6 (a Critical Hit), then that attack scores a total of 3 hits on the target (1 from the successful Hit roll of 6, and 2 from the [SUSTAINED HITS 2] ability). This is a high quality, very well printed and finished Bible designed for the Sabbath keeper at heart. They are toughness 5, strength 5, have a 4+ invulnerable save, a 2+ armor save, a 6+ mortal wound save, and this unit even has a 6+ FNP save versus regular wounds as well.

If it is your opponent’s Movement phase, subtract an equivalent number of inches from that enemy unit’s Move characteristic for this phase (to a minimum of 0"). Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. I have been playing Warhammer 40K since the 1990s, and have won multiple national events including Adepticon and GW GTs.

Add the result in inches to the Move characteristic of each model in that unit until the end of the phase. To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength. In this step, you must take a Battle-shock test for each of your units on the battlefield that is Below Half-strength.Otherwise, the charge is successful and the models in the charging unit make a Charge move – move each model a distance in inches up to the result of the Charge roll. Custodian are described as infinitely patient, coupled with immeasurable restaint they are a defence of their own, immovable against fear and well known for their tactical minds and loyalty. Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward. These oaths are written by the Custodian’s own hand after a years hard reflection upon the Gallowtower ledges and to break them is to dishonour their own convictions and creed punishable worse by self more than those they serve.

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