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Posted 20 hours ago

Warhammer 40k - Chaos Space Marines Terminators (2019)

£9.9£99Clearance
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To make an armour saving throw, roll one D6, then modify the result by the Armour Penetration (AP) characteristic of the attack. Far from resenting such behaviour, most Chaos Space Marines simply plot to bring about the day when they can abuse such power for themselves.

Select one IRON WARRIORS INFANTRY unit from your army, then select one friendly IRON WARRIORS CULTISTS unit wholly within 6" of that unit. In addition, if your unit is a SLAANESH unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. A ton of attacks, some good weapons, and a plethora of rerolls helps make this unit a rough one to see across the table. Not only does their Terminator armour lend them superior survivability to other Chaos Space Marine units, but their towering size and grisly trophy racks really sets them apart on the battlefield. Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Gibraltar, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, United Kingdom.Roll 2D6: if the result is equal to or greater than that enemy unit s Leadership characteristic, that enemy unit cannot Fall Back this phase and must Remain Stationary instead.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. Each time a unit with one of these keywords makes a Dark Pact, it gains the associated ability below until the end of the phase. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Until the end of the phase, your opponent cannot select that unit for the Insane Bravery Stratagem and cannot use any rule that would let them re-roll a Morale test for that unit. Since Terminators are Strength 4, you’ll often be facing required wound rolls of 4+ or even higher, so this will come in handy. Select one TRAITORIS ASTARTES TZEENTCH unit from your army that is not within Engagement Range of any enemy units, then select one enemy unit that is within 12" of that unit and was set up as Reinforcements this turn.

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