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Spirits of the dead can be summoned with various human and norn rituals mastered by necromancers while invoking the names of Grenth and Raven. [3] Opening portals to the Underworld is generally seen as dangerous because summoning a spirit may also attract ravenous demons and nightmares which attempt to enter the world of the living. [35]
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Hall of Chains
UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD) UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD)
According to some spirits' beliefs, a recently deceased human soul would end up in the Hall of Judgment where Grenth or one his lieutenants examines the soul and chooses its destination. During Dhuum's attempted invasion in 1072 AE, however, several lost souls entered the Underworld via the Labyrinth instead, [28] and some of these souls were escorted to the Forgotten Vale where they would be safe from ravenous demonic creatures. [40] In 1331 AE, the Elder Dragon Kralkatorrik, having drained the magical energies of Balthazar in the Battle of Kodash Bazaar, managed to physically enter the Mists. For a year, the Elder Dragon feasted on the gods' realms, growing even more powerful as he battled Glint and her Mist Wardens, eventually consuming parts of the Domain of the Lost and forcing human souls out of the afterlives with some souls seeking refuge within the Sanctum in Kormir's Realm of Torment. [23] Upon his victory, Grenth took Dhuum's divinity and ascended to become the new God of Death. To reward his mortal companions for their assistance, he elevated them as the Seven Reapers, his immortal avatars, to govern the regions of the Underworld—the Bone Pits, Chaos Planes, Forgotten Vale, Ice Wastes, the Labyrinth, Spawning Pools, and Twin Serpent Mountains—in his name. [12] Under Grenth's guidance, resurrections were allowed, and human spirits were judged and moved on to their final resting place within the Underworld or in the other god realms such as the Fissure of Woe and Melandru's Lost Domain. [10] At some point Grenth appointed the Judge to watch over the Domain of the Lost, where spirits that had experienced a sudden and traumatic death ended into, and guide these spirits to find their name and purpose before sending them to their appointed afterlives. [13] Grenth also created Soul Binders to keep judged souls from escaping the Underworld. [14] [15] Some time after Mad King Thorn's death circa 825 AE, [16] his soul ended in a specific chaotic sub-section of the Underworld. Using his sorcery, Thorn eventually conquered this region and its denizens and began ruling it, and his dominion became known as the Mad Realm. [6]With the departure of the Six Gods, the gods' realms including the Underworld fell to chaos as demonic entities from the Mists made their way into places such as the Domain of the Lost. In addition to this, Balthazar and Palawa Joko had begun plundering souls from the Underworld in 1330 AE to increase the numbers of the Forged army, adding to the chaos that Grenth's servants struggled to contain. [4] [22] In a bit of irony, the Mad Realm had seen little change beyond rivalry between Mad King Thorn and his son, the Bloody Prince Thorn. Most spirits find their own way to their fate when they die although some spirits suggest that Grenth or his lieutenants degree a spirit's final resting place once the spirit has entered the Hall of Judgment. [28] However, those whose deaths were too traumatic often forget who they were or how they perished, and they end up in the Domain of the Lost instead; this includes non-human spirits as well. [8] [13] In Cantha, the Oracle of the Mists has traditionally selected deceased murderers to become envoys who are tasked with shepherding human spirits to the Underworld as a form of penance. [29] [30]