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Yu-Gi-Oh! TCG Shaddoll Showdown Structure Deck

£9.9£99Clearance
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Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn. In the abyss of this world, there is a certain something called the " Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll". " El Shaddoll Construct" uses these shadow strings to control the manifested shadows, and with this to extend its influence and power... [1] Playing style [ ] Apkallone is a monster that must firstbe fusion summoned and cannot be destroyed by battle. As a result, Apkallone cannot be summoned with the effects like Cyber Stein. Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.

Naelshaddoll Ariel is the new WATER Shaddoll monster. Being a WATER monster, Ariel gives easier access to El Shaddoll Anoyatyllis. If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn. El Shaddoll Apkallone: This is their new Fusion monster, which requires any 2 " Shaddoll" monsters with different Attributes. FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.El Shaddoll Apkallone is Shaddoll’s new Fusion monster is summoned using 2 Shaddoll monsters with different attributes. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material Monster that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.

If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn. If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it. Ariel's second effect activates if it's sent to the graveyard by a card effect. This effect acts as Shaddoll's main graveyard disruption and is very unique to the archetype. With Lunalight and SPYRAL being popular meta options this format, banishing cards from the graveyard can impair their set up. Sinister Shadow Games makes it very easy to activate Ariel on your opponent's turn. El Shaddoll Winda: Lastly, we have the DARK representative requiring 1 Shaddoll monster + 1 DARK monster. She alongside Construct and Apkallone are their most accesible Fusion monsters while also being very splashable in Winda and Construct's case.

El Shaddoll Grysta: This one is the FIRE Fusion monster, which has an effect kind of similar to Shekhinaga. It requires 1 Shaddoll monster + 1 FIRE monster.

Dinosmasher’s Fury

The "El Shaddoll" monsters follow a pattern of requiring " 1 "Shaddoll" monster + 1 [corresponding Attribute] monster" as Fusion Materials, and their effects become more aggressive as their Levels increase: If this card is sent to the GY: You can target 1 " Shaddoll" Spell/Trap in your GY and add it to the hand. As a note, all except the new Fusion monster share the last Prevents one of your monsters from being destroyed by battle with an opponent's Special Summoned monster for only one turn. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn. On the field: At the start of the Damage Step, if this card battles an Special Summoned monster: Destroy that monster.

Electromagnetic Turtle: Its a Level 4 LIGHT Machine that during your opponent's Battle Phase can banish itself to end it. This effect is a once per Duel effect, but is often milled or used for a Fusion Summon due to its Attribute and good defensive effect. Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid WingPendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. On Summon: If this card is Special Summoned (not just by Fusion): You can target 1 face-up card on the field and negate its effects while it remains there. Cards that banish such as " Macro Cosmos" or " Masked HERO Dark Law" will prevent "Shaddoll" monsters from being sent to the Graveyard to activate their effects. During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.

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