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Renegade Game Studios Renegade Games Studios RGS0594 Clank in Space Game, Multicolor, 31.12 x 8.26 x 31.12 cm

£29.1£58.20Clearance
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The longer you spend running around the ship, the more points you accumulate, but the riskier it gets. But in most deck-building games, it’s more beneficial to have as few cards as possible so that you constantly cycle your best ones. You then add any clank cubes from the board to the included velvety bag and draw as many cubes as Lord Eradikus demands! A few cards will let you trash a program, but I don’t think there are any new ones with that ability, which means it’s even further diluted with the new cards available. For those familiar with the original it takes a little longer than that version, which is to say about an hour and a half generally.

A couple of caveats – one of the modules (the Vault) doesn’t work with the Apocalypse expansion… and this expansion doesn’t work with Cyberstation 11.You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive.

When doing so they will add their coloured Clank cubes to the Clank area and when Lord Eradikus attacks the Clank is put into a bag and damage is dealt for each cube drawn of a player’s colour. Your cubes are much more prominent since there are only the starting 24 black cubes and one other player’s cubes to dilute the bag from your own. Many of them (like the Toxigenic Plague) refer to one of the new modules so you should definitely make sure that module is in play. Note: even though I like Cyberstation 11, I think it’s a really smart move on the part of Renegade Game Studios to create a simple expansion that adds variety without bogging the game system down with too many complications.You might try to keep an eye on what adventure cards they want, not just to potentially hate draft them, but to figure out what their plan is. The Vault is actually a pair of vaults that accumulate credits by using the black cubes drawn from the bag – which explains why it won’t work with the Apocalypse expansion. The teleporters need a special key from the market, and the elevator will get blocked towards the end of the game, but most of my plays have essentially seen me choosing between which of these routes I’d prefer to take, more or less bypassing the more interesting decisions that might have been forced upon you by the board’s modularity. Unlike most deck-builders, you won’t, in the main, be expecting to ‘trash’ (remove from play) your starter cards: with few exceptions, the starter cards are likely to remain in your deck throughout the game. The three modules that you can use are placed framing the central hub, one on the bottom and two of them on the sides.

The rest of the setup is pretty standard for Clank, which is you place down the row of 6 cards and create piles of tokens that you will be using. I prefer the fantasy theme with the dragon but the mechanics and the strategy of dropping the force field in Space! Many of them also have abilities, such as allowing you to draw a card, or even force other players to add Clank to the pool. If a new adventure row card has the attack icon, cubes get pulled from the bag according to the rage track.Finally, there is a new boss marker, Haldos (Eradikus’ Homicidal AI) for the rage meter instead of the old one. The first player that dies controls the Clank bag from now on and draws from it on their turn, it’s a neat mechanic to speed up the end game if someone dies or escapes.

As a part of that article, I noted that I needed to do a second article about Clank-in-Space-iverse. This is the best kind of expansion: one that adds more interesting things and choices but doesn’t add any complexity or time to the game. You and your fellow thieves have challenged each other to sneak around his ship and steal his most precious artefacts! As a bonus, there are certain things you can do with black cubes, depending on the cards you have and where you are in the ship. It’s kind of hard to mess up 3 pages, though I could comment on how some things really should be highlighted.

Learning Clank is fairly simple and straightforward, and the rules are written well, but often separated by fluffy thematic categorization. You can fight monsters, focus on movement so that you can escape sooner, collect valuable but otherwise useless trinkets. The component quality is good, but the nature of a deck builder means a lot of shuffling, so I would advise sleeving the cards anyway.

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