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Pathfinder RPG Guns & Gears Special Edition (P2)

£31.495£62.99Clearance
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About this deal

As for other equipment—beast guns are GROSS and BIOLOGICAL and WONDERFUL and please keep them away from me.

If you can offer this proof, we will again offer to repair or replace the item in the first instance. So you have a wide variety of firearms, the most exotic of which are “beast guns”, which are a fusion of magic and creature parts. Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! Whereas the Android from the Lost Omens Ancestry Guide is a fusion of organic and technology, Automatons are pure tech, living constructs.Though I did assume the focus would be on items overall, not just tech, so I'll take only partial credit there. Of course, both sub-books also have tons of new gear, but the Gears side is naturally going to get the lion’s share of that, and the variety is what stuck out to me.

The Way of the Pistolero is a “fast feet, faster talker” build that focuses on movement abilities and personal-interaction effects that confuse and demoralize opponents.Our shows consist of industry professionals using silly character voices, deep role-playing, and fantasy music that will completely immerse you into the role-playing experience. They don’t need to eat or drink, but sleeping (a “rest state”) and breathing (“venting magic-infused gas”) both have equivalent processes that amount to the same thing. This is the lore section of the book – part history lesson, part campaign setting, part idea incubator for roll-your-own GMs.

But let’s be honest: the Rule of Cool STRONGLY argues in favor of the construct path – having your own little RoboBuddy to command is pretty awesome. Inventors also get access to a number of feats with the “unstable” keyword, which I love as a bit of game design that allow a character to gamble with a bit of damage for a bit of extra payoff.And differentiating itself from DnD by moving to a more steampunk and pre-industrial culture will help it grow by further making its own path. Brent Holtsberry, Jason Keeley, Dustin Knight, Luis Loza, Ron Lundeen, Chris Mastey, Will McCardell, Liane Merciel, Jacob W. And, of course, gear- and steam-based vehicles mean exactly one thing in my mind (even if it isn’t explicit in the book): TRAINS. If you need a place to set your campaign where technology flourishes, or an NPC who would have a tech connection, this is the section of the book you’re going to lean most heavily on.

Even though it’s jumping ahead in the book, I’m going to finish up with classes and discuss the Gunslinger.Dive into the intricacies of clockwork engineering with the inventor class or dominate the battlefield as a sharpshooting gunslinger! In fact, my little birds tell me that “Guns” and “Gears” started out as separate projects entirely, before being merged into one volume, which… yeah, that kind of explains things. It's a 50 buck book, but as an evil millennial, I mostly like PDFs, so the 14 bucks for a digital file is extremely worth it. The most interesting one here is the Spellshot, which is a full-class archetype for the Gunslinger, fusing magic and guns to create interesting effects like re-summoning ammunition from shots that miss. Guns and Gears brings solid steampunk and introductory industrialization to the Pathfinder setting with new technology and themes, two new classes, a new race, and countless new character options and items.

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