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Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

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In April 1991, Banpresto introduced Super Robot Wars, a tactical role-playing game for the Game Boy. [13] [14] Developed by external studio WinkySoft, [15] it was a spiritual successor to its Compati Hero series of games, crossing over popular mecha licenses like Getter Robo and Mazinger-Z. [16] Super Robot Wars was a commercial success, attributed to its release during the popularity of mecha anime in the early half of the decade. [16] It became one of the company's most-successful games, spawning a multi-million-selling franchise with several sequels, remakes, and other forms of media. [16] [14] Super Robot Wars is considered important and influential for the genre, and contributed to the early success of the SD Gundam media franchise. [14] As of 2016, the Super Robot Wars series has sold over 16 million games across all available platforms. [17] Banpresto also began producing children's rides, using the likenesses of characters such as Anpanman, Super Mario, and Thomas the Tank Engine. [18] Game Machine (in Japanese). Amusement Press. March 23, 2005. Archived from the original on December 19, 2018 . Retrieved October 20, 2020. Karlin, David (31 March 2006). "Bandai and Namco Finalize Merger Details". 1UP.com. Archived from the original on 2014-03-12 . Retrieved 2 February 2014.

Gantayat, Anoop (February 23, 2006). "Bandai Namco Absorbs Banpresto". IGN. Archived from the original on April 7, 2021 . Retrieved April 7, 2021. Storeで販売開始"[Cumulative shipment of "Super Robot Wars" series exceeded 16 million. The first HD remake version is now available on the PS Store]. 4Gamer.net (in Japanese). Aetas. 24 April 2014. Archived from the original on 22 September 2015 . Retrieved 5 July 2019. B.スタジオに". GameBusiness (in Japanese). IID. 6 April 2011. Archived from the original on 24 August 2020 . Retrieved 24 August 2020. ITmedia Staff (5 February 2014). "「バンダイナムコゲームス」にレーベル統一 ゲームから「バンダイ」「ナムコ」「バンプレスト」消滅". ITmedia (in Japanese). ITmedia. Archived from the original on 18 August 2016 . Retrieved 2 August 2020.By 1992, Banpresto was worth ¥1.4 billion yen. [2] The company began expanding its operations as a result, starting with the establishment of Sanotawa, a sales and distribution network subsidiary, in February. Banpresto found additional success in arcades with the release of Ugougo Luga, a stuffed toy that sold over 2.6 million by the end of the year. The company continued to develop and publish video games for home consoles. Among its most successful releases was Super Puyo Puyo, a Super Famicom conversion of Compile's Puyo Puyo series that sold over one million copies. [19] In February 1994, Banpresto established Banpre Kikaku, Ltd. in Kita, Osaka, which became its primary video game development division. [20] As Banpresto was largely a publisher of games by other studios, the move allowed it to experiment with original game concepts and handle development of video games in-house. In addition, Banpre Kikaku also served as a second office, and assisted in its parent company's sales programs and product distribution. Unifive, a producer of merchandiser games, became a wholly-owned subsidiary in March as part of the company's continuing expansion in the arcade industry. Banpresto began to spread its operations throughout other parts of Asia; Banpresto H.K. was founded in Hong Kong in June to import and distribute Banpresto-developed goods across the country. a b c Horowitz, Ken (22 June 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. ISBN 978-1476672250. Restructuring and continuing expansion (1996–2005) [ edit ] Banpresto's headquarters in Matsudo, Chiba from 1996 to 2004. The building was later repurposed for the Bandai Museum until it moved to Mibu, Tochigi in 2007. The Banpresto name continued to be used as the name of a Bandai Namco division until 2019, when it was absorbed into the then-recently formed Bandai Spirits division of Bandai, relegating it into a brand of high-end figures based on licensed products. Barder, Ollie (1 December 2015). "The End Of An Era As Winkysoft Files For Bankruptcy". Forbes. Archived from the original on 21 June 2018 . Retrieved 1 August 2020.

Comments that are not in accordance with the Guidelines and/or that violate TOM’s Terms of Use and/or other policies are eligible to be reported or removed. Step into the world of Banpresto – Bandai’s expansive & diverse range of premium format statues and miniature static figures with familiar faces from some of most iconic anime franchises. Each month, the Banpresto range expands even further with all new releases, special versions and repeat offerings of older statues for those only just getting started with their collection. a b Niizumi, Hirohiko (13 September 2005). "Bandai and Namco outline postmerger strategy". GameSpot. CBS Interactive. Archived from the original on 24 July 2020 . Retrieved 27 July 2020. Super Robot Wars for the Game Boy (pictured above) became one of Banpresto's most-successful titles upon its release in 1991.

Jujutsu Kaisen

Banpresto Co., Ltd. [c] (formerly Coreland Technology Inc.) was a Japanese video game developer and publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Banpresto was a partly-owned subsidiary of toymaker Bandai from 1989 to 2006, and a wholly-owned subsidiary of Bandai Namco Holdings from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models. Plasket, Michael (16 October 2015). "I'm Sorry". Hardcore Gaming 101. Archived from the original on 17 January 2020 . Retrieved 3 August 2020.

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